Overview of research in educational technologies and related fields. Nature of research problems to be addressed in the area. The case of ICT in Education in Mauritius. Research Trends in Educational Technology over the past years. What makes a good research project? Writing a Research Proposal. Research Methods. Academic Writing and Reporting.

Second generation of web-based communities and hosted services. Web 2.0 Applications. Social-networking sites, wikis and folksonomies. Network Effects. The Perpetual Beta. The 4 Application Levels of Web 2.0. Innovations associated with Web 2.0. The Web 2.0 framework.

Knowledge Society definitions. From information to knowledge society. What makes a knowledge society? Pillars of the knowledge society. The importance of Education and ICT. Problems and Concerns of the Knowledge Society.

This module has as main aims the acquiring of skills and abilities of the student in a real-life context. Contents of the module are related to multimedia technologies, appropriate tools and production methods and to the specificities of multimedia learning environments and their pedagogical uses.

This module aims at providing the student with practical and theoretical knowledge about the basic elements and principles of design needed to develop effective computer screen elements and websites.

This module is a practical module and will be assessed through a presentation of an audiovisual product. The student is expected to define and propose a suitable product. The module aims at helping the student to carry out a synthesis of the concepts learnt and knowledge acquired throughout the programme through the conceptualization of product. A report of the work needs to be submitted and a presentation will be counted as assessment for the module.